Enrolled: 0 students
Lectures: 7
Level: Beginner

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Working hours

Monday 9:30 am - 6.00 pm
Tuesday 9:30 am - 6.00 pm
Wednesday 9:30 am - 6.00 pm
Thursday 9:30 am - 6.00 pm
Friday 9:30 am - 5.00 pm
Saturday Closed
Sunday Closed

Learn to use blender to create beautiful 3D Models. No prior knowledge required.

Model objects, create animations, and render 3D graphics using Blender tutorials. Explore the interface and learn from expert instructors, who cover a wide range of beginner and intermediate functions including how to model in Blender and render with Cycles.

Description:

Blender is a fantastic platform which enables you to make AAA-quality models which can be exported to any game engine, 3D printer, or other software. Here are some of the reasons why you want to learn Blender with this tutorial…

  • Create assets for video games.
  • Make unique 3D printed gifts.
  • Design your dream house, car, etc
  • Express yourself through 3D artwork.

Who this course is for:

  • Competent and confident with using a computer.
  • Artists who want to learn to bring their assets alive.
  • Game Developers who wish to expand their Skill Set.
  • Complete beginners who are willing to work hard.

Modeling - Blender Tutorial

1
Blender Tutorial Part 1
14:32 Minuites
Learning Blender for beginner!!!
2
Blender Tutorial Part 2
13:18 minutes
3
Blender Tutorial Part 3
9:37 Minutes
4
Blender Tutorial Part 4
11:46 Minutes

Sculpting - Blender Tutorial

1
Blender Tutorial Part 5
15: 42 Minutes

Rendering - Blender Tutorial

1
Blender Tutorial Part 6
14: 26 Minutes

Materials - Blender Tutorial

1
Blender Tutorial Part 7
19: 31 Minutes
What can Blender be used for? Blender is a free and open-source 3D computer graphics software toolset used for creating animated films, visual effects, art, 3D printed models, motion graphics, interactive 3D applications, virtual reality, and computer games.
Blender was originally developed as in-house 3D software by the Dutch animation studio NeoGeo. As a spin-off of NeoGeo, co-founder Ton Roosendaal founded a new company called Not a Number to market and develop Blender, while making Blender available to anyone via the internet. Sadly, NaN’s ambitions and opportunities didn’t match the company’s capabilities and the market realities of the time, and after a turbulent corporate history, Not a Number was shut down in in early 2002. (Read more about Blender’s history here) In May 2002, Ton Roosendaal started the non-profit Blender Foundation with the goal of resurrecting Blender as an open source software project. A deal was reached with the company’s investors to initiate a fund-raising campaign to buy back the rights to Blender, at a cost of EUR 100,000. Thanks to an enthusiastic group of volunteers including several ex-NaN employees, along with donations from thousands of loyal Blender supporters, the EUR 100,000 target was reached in seven short weeks. Blender was then freely released to the world under the terms of the GNU General Public License.

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