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Blender Classes
Modeling - Blender Tutorial
Sculpting - Blender Tutorial
Rendering - Blender Tutorial
Materials - Blender Tutorial
What can Blender be used for?
Blender is a free and open-source 3D computer graphics software toolset used for creating animated films, visual effects, art, 3D printed models, motion graphics, interactive 3D applications, virtual reality, and computer games.
Blender was originally developed as in-house 3D software by the Dutch animation studio NeoGeo. As a spin-off of NeoGeo, co-founder Ton Roosendaal founded a new company called Not a Number to market and develop Blender, while making Blender available to anyone via the internet. Sadly, NaN’s ambitions and opportunities didn’t match the company’s capabilities and the market realities of the time, and after a turbulent corporate history, Not a Number was shut down in in early 2002. (Read more about Blender’s history here)
In May 2002, Ton Roosendaal started the non-profit Blender Foundation with the goal of resurrecting Blender as an open source software project. A deal was reached with the company’s investors to initiate a fund-raising campaign to buy back the rights to Blender, at a cost of EUR 100,000. Thanks to an enthusiastic group of volunteers including several ex-NaN employees, along with donations from thousands of loyal Blender supporters, the EUR 100,000 target was reached in seven short weeks. Blender was then freely released to the world under the terms of the GNU General Public License.
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